About me...

I have already programmed my own engines in OpenGL ES for my first game (Microracer) and am proficient in 7 programming languages. Since 2014, I have been working with the Unreal Engine and consider myself an Unreal Engine evangelist. I have created and published Unreal Engine assets, as well as developed plugins and components for the Unreal Engine in C++. Additionally, I teach Unreal Engine for Game Programmers and Game Artists at the School of Games here in Cologne. In this role, I emphasize clean programming practices and best practices when using the Unreal Engine.

I oversee several Unreal Engine projects for clients and also work as a consultant and expert in the field. If you are planning to undertake an Unreal Engine project and are in need of an expert, please feel free to contact me.

Best regards from Cologne,
Saman Razavi