We build worlds you can play with your friends
GoraGames is a game studio in Cologne. A small yet enduring company, founded in 2012 by Saman Razavi, specializing in programming and content creation across a wide range of platforms. Since 2015 our focus is game development with Epic Games’ Unreal Engine 5 – currently cross-platform games for PC, Xbox and PlayStation.
Two worlds. One studio.
Every game gets its own look & feel – click through and the whole site changes with it.
Early Access
GG-Party
The open-world party game for up to 8 players
Coming soon · Free demo available
Helion Conflict
Real-time strategy stripped to the decision
Coming Q4 2026 · Wishlist now
FROB
A silly 3D platformer about a frog, a heron and a lot of tadpoles
My Unreal Engine 5 Assets
Production-ready assets published on the Unreal Engine Marketplace (Fab).

Horror Ghost Carolin
Carolin is a high poly character and rigged to the UE4 Skeleton including facial morph targets, ready for your own facial animations.
UE Marketplace ↗
Abandoned Haunted House
The old abandoned haunted house is a vintage wood house. A must for those wanting to bring a spooky horror game experience or filling your village.
UE Marketplace ↗
Jet Ski
Jet Ski, designed for the ultimate aquatic experience! This high-quality asset comes with a skeleton mesh and is drivable.
UE Marketplace ↗My Unreal Engine 5 Cinematics
My Unreal Engine 5 Overview and Tutorials
Project Stonebridge – Concepts
A first-person horror adventure in an abandoned mining village in the Bergisches Land, built with Unreal Engine 5. Here is a look at some early concept art.
The MonasteryConcept art
Rock Book – Concept 1Concept art
Car CemeteryConcept art
Shadow HagCharacter concept
The BishopCharacter concept
Rock Book – Concept 2Concept art
Project Stonebridge – Content
Project Stonebridge – Music
Main Menu Music
Unleashing the Power of Layered Music:
A Game-Changer in Sound Design
We have pioneered a groundbreaking approach to sound design in games, introducing a revolutionary concept of layered music. With our innovation, we can seamlessly incorporate additional layers as the situation intensifies. Timing becomes inconsequential, as our compositions effortlessly synchronize with every moment. Gone are the days of adhering to rigid sequences and waiting for existing loops to conclude before introducing a new musical layer. Our method is dynamic, flexible, and empowers a truly immersive audio experience.
Try it yourself: press play, then switch the layers on and off. They always stay in sync.
More from GoraGames
Tools we built for developers like us, and the software studio behind our apps and web projects.
Wishlytic
Your Steam numbers, beautiful and mobile: revenue, wishlists, units and refund rates for publishers and indie studios, straight from your own Steamworks data. Built by us, because we needed it ourselves.
Download on the App Store ↗Softwarehouse Cologne
AI-powered software development made in Germany: apps, web and custom software from Cologne, first prototype in 3 to 5 days, GDPR-compliant. Wishlytic and our internal tools were built here. Need software beyond games? That is where to knock.
softwarehouse.cologne ↗Planning an Unreal Engine project?
We build games, plugins and cinematics with Unreal Engine 5 – and consult on projects that need an expert.



