Game Studio · Cologne Est. 2012 Unreal Engine 5

We build worlds you can play with your friends

GoraGames is a game studio in Cologne. A small yet enduring company, founded in 2012 by Saman Razavi, specializing in programming and content creation across a wide range of platforms. Since 2015 our focus is game development with Epic Games’ Unreal Engine 5 – currently cross-platform games for PC, Xbox and PlayStation.

0Years of games
0Titles on Steam
0Players per match
PS5Console ready
Play on Steam Join our Discord GoraGames on YouTube GoraGames on Spotify
Unreal Engine 5

My Unreal Engine 5 Assets

Production-ready assets published on the Unreal Engine Marketplace (Fab).

Horror Ghost Carolin

Horror Ghost Carolin

Carolin is a high poly character and rigged to the UE4 Skeleton including facial morph targets, ready for your own facial animations.

UE Marketplace ↗
Abandoned Haunted House

Abandoned Haunted House

The old abandoned haunted house is a vintage wood house. A must for those wanting to bring a spooky horror game experience or filling your village.

UE Marketplace ↗
Jet Ski

Jet Ski

Jet Ski, designed for the ultimate aquatic experience! This high-quality asset comes with a skeleton mesh and is drivable.

UE Marketplace ↗

GoraGames on the UE Marketplace ↗

Showreel

My Unreal Engine 5 Cinematics

Unreal Engine 5 Cinematic
YouTube · loads on click
Horror Ghost Carolin – Close-up
YouTube · loads on click
Abandoned Haunted House
YouTube · loads on click
Cinematic Showcase
YouTube · loads on click
Jet Ski – Drivable Asset
YouTube · loads on click
Learn

My Unreal Engine 5 Overview and Tutorials

Normal Map Scale – Overview
YouTube · loads on click
Annabel – Tutorial
YouTube · loads on click
Horror Adventure · In development

Project Stonebridge – Concepts

A first-person horror adventure in an abandoned mining village in the Bergisches Land, built with Unreal Engine 5. Here is a look at some early concept art.

Project Stonebridge – Content

Sound Design

Project Stonebridge – Music

Main Menu Music

Maria Piaggio

Unleashing the Power of Layered Music:
A Game-Changer in Sound Design

We have pioneered a groundbreaking approach to sound design in games, introducing a revolutionary concept of layered music. With our innovation, we can seamlessly incorporate additional layers as the situation intensifies. Timing becomes inconsequential, as our compositions effortlessly synchronize with every moment. Gone are the days of adhering to rigid sequences and waiting for existing loops to conclude before introducing a new musical layer. Our method is dynamic, flexible, and empowers a truly immersive audio experience.

Try it yourself: press play, then switch the layers on and off. They always stay in sync.

Layered Music Demo
4 synchronized stems · toggle any layer while playing
0:00–:––
Let’s talk

Planning an Unreal Engine project?

We build games, plugins and cinematics with Unreal Engine 5 – and consult on projects that need an expert.

Tempesta Rise Helion Conflict
0:00 / 2:14

Tap anywhere to resume the music